C#

Features ›› Game ›› setQuestionScore ›› Sample Code ››
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Set Question Score



1. setQuestionScore.cs



These four packages are required to be used.








Step 1. Create class file to store content of the web response.










2. setQuestionScore.aspx.cs



These 13 packages are required to be used.







Code in Common


(1). Check if user id and password is inside session. When the user id and password is inside user session, it will automatically populate into the user id and pin textbox, so that the user need not manually type his user id and password repeatedly.





Step 2. Store details entered by the user. If user id, password, and OTP exist in session, user need not enter again (refer to common stuff).








Step 3. Create URL which will be post to the server. User inputs need to be stored in the class created, and serialize into JSON format. In this function, only header is needed.








Step 4. Post to the server, and store response. URL is sent using web request function, and a response will be send back from the server. The response need to be deserialized into the ‘setQuestionScore’ class.








Step 5. Obtain error code. If error code is ‘010000’ which means invocation successful, populate attributes of the ‘setQuestionScore’ class into the label. If error code is '010041', it means OTP has expired, and we will use the newOTP() function to prompt the user for the OTP again. Else, we will display the ErrorText and ErrorDetails.


The newOTP() function can be referred to under Common Stuff Section








Overview of setQuestionScore.cs



using System;

using System.Collections.Generic;

using System.Linq;

using System.Web;


namespace Demo

{

   public class sGameScore

   {

       public GameScoreContent Content { get; set; }

   }


   public class GameScoreContent

   {

       public GameScoreServiceResponse ServiceResponse { get; set; }

   }


   public class GameScoreServiceResponse

   {

       public GameScoreServiceRespHeader ServiceRespHeader { get; set; }

   }


   public class GameScoreServiceRespHeader

   {

       public string ErrorText { get; set; }

       public object ErrorDetails { get; set; }

       public string GlobalErrorID { get; set; }

   }

}



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Overview of setQuestionScore.aspx.cs



using System;

using System.Collections.Generic;

using System.Linq;

using System.Web;

using System.Web.UI;

using System.Web.UI.WebControls;

using DotNetOpenAuth.OAuth2;

using Newtonsoft.Json;

using Newtonsoft.Json.Linq;

using System.Collections.Specialized;

using System.Configuration;

using System.Net;

using System.IO;

using System.Windows.Forms;

using System.Data;


namespace Demo

{

   public partial class setGameScore : System.Web.UI.Page

   {

       protected void Page_Load(object sender, EventArgs e)

       {

           if (Session["userid"] != null)

           {

               txtUserID.Text = (string)Session["userid"];

               txtPassword.Text = (string)Session["pin"];

           }

       }


       protected void btnSend_Click(object sender, EventArgs e)

       {

           try

           {

               string userID = txtUserID.Text;

               Session["userid"] = userID;

               string pin = txtPassword.Text;

               Session["pin"] = pin;

               string gameID = txtGameID.Text;

               string questionID = txtQuestionID.Text;

               string score = txtScore.Text;

               string mode = txtMode.Text;

               if (mode == "")

               {

                   mode = "Default";

               }

               string otp;

               if (Session["otp"] == null)

               {

                   otp = "";

               }

               else

               {

                   otp = Session["otp"].ToString();

               }


               // build url

               var header = new HeaderJson();

               header.userID = userID;

               header.PIN = pin;

               header.serviceName = "setQuestionScore";

               header.OTP = otp;

               var headerJson = new HeaderJsonObject();

               headerJson.Header = header;

               string strHeader = JsonConvert.SerializeObject(headerJson);


               var content = new ContentJson();

               content.gameID = gameID;

               content.questionID = questionID;

               content.score = score;

               content.mode = mode;

               var contentJson = new ContentJsonObject();

               contentJson.Content = content;

               string strContent = JsonConvert.SerializeObject(contentJson);


               string url = "http://tbankonline.com/SMUtBank_API/Gateway?Header=" + strHeader + "&Content=" + strContent;


               // send web request and store response

               var webRequest = (HttpWebRequest)WebRequest.Create(url);

               webRequest.ContentType = "application/json";

               webRequest.Method = "POST";

               var result = "";

               var httpResponse = (HttpWebResponse)webRequest.GetResponse();

               using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))

               {

                   result = streamReader.ReadToEnd();

               }


               sGameScore gs = new sGameScore();

               gs = JsonConvert.DeserializeObject<sGameScore>(result);


               string ErrorID = gs.Content.ServiceResponse.ServiceRespHeader.GlobalErrorID?.ToString() ?? "-";

               if (ErrorID == "010000")

               {

                   txtStatus.Text = "Done";

               }

               else if (ErrorID == "010041")

               {

                   otp = utilities.newOTP();

                   Session["otp"] = otp;

               }

               else

               {

                   lblErrorMessage.Text = gs.Content.ServiceResponse.ServiceRespHeader.ErrorText.ToString();

               }

           }

           catch (Exception ex)

           {

               lblExceptionMsg.Text = ex.ToString();

           }

       }

   }

}



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