C#

Features ›› Game ›› getGameLeaders ›› Sample Code ››
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Get Game Leaders



1. getGameLeaders.cs



These four packages are required to be used.








Step 1. Create class file to store content of the web response.










2. getGameLeaders.aspx.cs



These 13 packages are required to be used.







Code in Common


(1). Check if user id and password is inside session. When the user id and password is inside user session, it will automatically populate into the user id and pin textbox, so that the user need not manually type his user id and password repeatedly.





Step 2. Store details entered by the user. If user id, password, and OTP exist in session, user need not enter again (refer to common stuff).








Step 3. Create URL which will be post to the server. User inputs need to be stored in the class created, and serialize into JSON format. In this function, only header is needed.








Step 4. Post to the server, and store response. URL is sent using web request function, and a response will be send back from the server. The response need to be deserialized into the ‘getGameLeaders’ class.








Step 5. Obtain error code. If error code is ‘010000’ which means invocation successful, populate attributes of the ‘getGameLeaders’ class into the label. If error code is '010041', it means OTP has expired, and we will use the newOTP() function to prompt the user for the OTP again. Else, we will display the ErrorText and ErrorDetails.


The newOTP() function can be referred to under Common Stuff Section








Overview of getGameLeaders.cs



using System;

using System.Collections.Generic;

using System.Linq;

using System.Web;

using Newtonsoft.Json;


namespace Demo

{

   public class gameLeader

   {

       public glContent Content { get; set; }

   }


   public class glContent

   {

       public glServiceResponse ServiceResponse { get; set; }

   }


   public class glServiceResponse

   {

       public LeaderDetails LeaderDetails { get; set; }

       public glServiceRespHeader ServiceRespHeader { get; set; }

   }


   public class glServiceRespHeader

   {

       public object ErrorDetails { get; set; }

       public string ErrorText { get; set; }

       public string GlobalErrorID { get; set; }

   }


   public class LeaderDetails

   {

       public Leaders Leaders { get; set; }

   }


   public class Leaders

   {

       [JsonConverter(typeof(ArrayConverter<Leader>))]

       public List<Leader> Leader { get; set; }

   }


   public class Leader

   {

       public string Score { get; set; }

       public string User_Id { get; set; }

   }


}



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Overview of getGameLeaders.aspx.cs



using System;

using System.Collections.Generic;

using System.Linq;

using System.Web;

using System.Web.UI;

using System.Web.UI.WebControls;

using DotNetOpenAuth.OAuth2;

using Newtonsoft.Json;

using Newtonsoft.Json.Linq;

using System.Collections.Specialized;

using System.Configuration;

using System.Net;

using System.IO;

using System.Windows.Forms;

using System.Data;


namespace Demo

{

   public partial class getGameLeader : System.Web.UI.Page

   {

       protected void Page_Load(object sender, EventArgs e)

       {

           if (Session["userid"] != null)

           {

               txtUserID.Text = (string)Session["userid"];

               txtPassword.Text = (string)Session["pin"];

           }

       }


       protected void btnSend_Click(object sender, EventArgs e)

       {

           try

           {

               // take user inputs

               string userID = txtUserID.Text;

               Session["userid"] = userID;

               string pin = txtPassword.Text;

               Session["pin"] = pin;

               string gameID = txtGameID.Text;

               string mode = txtMode.Text;

               if (mode == "")

               {

                   mode = "*";

               }

               string start = txtStart.Text;

               string end = txtEnd.Text;

               string otp;

               if (Session["otp"] == null)

               {

                   otp = "";

               }

               else

               {

                   otp = Session["otp"].ToString();

               }


               DateTime dStart = Convert.ToDateTime(start);

               DateTime dend = Convert.ToDateTime(end);


               // build header

               var header = new HeaderJson();

               header.userID = userID;

               header.PIN = pin;

               header.serviceName = "getGameLeaders";

               header.OTP = otp;

               var headerJson = new HeaderJsonObject();

               headerJson.Header = header;

               string strHeader = JsonConvert.SerializeObject(headerJson);


               // build content

               var content = new ContentJson();

               content.mode = mode;

               content.gameID = gameID;

               content.start = dStart;

               content.end = dend;

               var contentJson = new ContentJsonObject();

               contentJson.Content = content;

               string strContent = JsonConvert.SerializeObject(contentJson);


               string url = "http://tbankonline.com/SMUtBank_API/Gateway?Header=" + strHeader + "&Content=" + strContent;


               // get web response

               var webRequest = (HttpWebRequest)WebRequest.Create(url);

               webRequest.ContentType = "application/json";

               webRequest.Method = "POST";

               var result = "";

               var httpResponse = (HttpWebResponse)webRequest.GetResponse();

               using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))

               {

                   result = streamReader.ReadToEnd();

               }


               // parse result into class

               gameLeader gameLeader = new gameLeader();

               gameLeader = JsonConvert.DeserializeObject<gameLeader>(result);


               string ErrorID = gameLeader.Content.ServiceResponse.ServiceRespHeader.GlobalErrorID.ToString();

               if (ErrorID == "010000")

               {

                   // create data table

                   DataTable dt = new DataTable();

                   DataColumn col1 = new DataColumn("No.", typeof(string));

                   DataColumn col2 = new DataColumn("User ID", typeof(string));

                   DataColumn col3 = new DataColumn("Score", typeof(string));

                   dt.Columns.Add(col1);

                   dt.Columns.Add(col2);

                   dt.Columns.Add(col3);


                   int count = gameLeader.Content.ServiceResponse.LeaderDetails.Leaders.Leader.Count();


                   // insert data

                   for (int i = 0; i <= count - 1; i++)

                   {

                       DataRow row = dt.NewRow();

                       dt.Rows.Add(row);

                       dt.Rows[i][col1] = Convert.ToString(i + 1);

                       dt.Rows[i][col2] = gameLeader.Content.ServiceResponse.LeaderDetails.Leaders.Leader[i].User_Id.ToString();

                       dt.Rows[i][col3] = gameLeader.Content.ServiceResponse.LeaderDetails.Leaders.Leader[i].Score.ToString();

                   }

                   gvGameLeaders.DataSource = dt;

                   gvGameLeaders.DataBind();

               }

               else if (ErrorID == "010041")

               {

                   otp = utilities.newOTP();

                   Session["otp"] = otp;

               }

               else

               {

                   lblErrorMessage.Text = gameLeader.Content.ServiceResponse.ServiceRespHeader.ErrorText.ToString();

                   string errorMessage = gameLeader.Content.ServiceResponse.ServiceRespHeader.ErrorDetails.ToString();

                   MessageBox.Show(errorMessage);

               }

           }

           catch (Exception ex)

           {

               lblExceptionMsg.Text = ex.ToString();

           }

       }

   }

}



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